I am a new media artist working with video, electronics, code, and internet-based mediums to examine and experiment with the phenomena that is a tech-augmented life. My work reflects a desire to understand how and why a life mediated by technology is changing what it means to be human, and how this new human can use a technoscientific art practice to influence evolution (personal, cultural, biological).
I begin projects by extensively researching my subject matter. Research takes on a life of its own as perpetual hyperlinking mediates data gathered. Combing through the data sidelines an ongoing studio practice where I deconstruct and collage together otherwise disparate electronics. I distill down projects by making connections between my electronic experiments and my theoretical research.
From an anthropocentric view of the world, the human operates from a privileged plateau of awareness, domination, and responsibility. Is this already a livable world? It depends who you ask. In my work I want to imagine new understandings of what the world is and could be. In this way I perceive my art practice as an ongoing-mutable-exchange with nature/culture. Or, a way to practice living and transcribe my observations.
04/12/13: Name change published in The Norman Transcript.
03/29/13: Borderlines video premieres in CAPTURE | International Video Art Exhibit.
03/27/13: Accepted a GTA appointment at Ohio State University. Will be an MFA candidate in Art & Tech.
An interactive sound sculpture, derived from the results of an experimental treasure mapping system and subsequent expedition.
Lab Star, the game (2012)
Lab Star is an interactive arcade cabinet. The control panel includes a vintage rotary phone dial, a traditional arcade joystick, and a trackball. First time players create player ID, returning players may enter their preexisting player ID. The game keeps a record of all player IDs and their attributes. Including anytime an ID is used to play the game, and the duration of game play.
In Between Points (2012)
In Between Points is an installation that attempts to materially map the time viewers spend at points on a path. A roll of paper inches forward via motors turning paper rollers. The motors only turn when small light sensitive resistors (photocells) sense an object or a person in front of them. Individuals interacting with the piece move between platforms at their discretion, the accumulation of paper in between platforms maps the time they spend at each point.
Coordinate Retriever (2012)
The Coordinate Retriever is an interactive electronic object that prints a set of coordinates in the form of longitude and latitude. The object is a part of a narrative built around a character named Sapphira (an immortality hunter and a multiverse portal key). In the narrative Sapphira uses this device to retrieve portal coordinates for her clients, individuals who wish to traverse the multiverse.
Twitter Heart (2011)
Twitter Heart is an electronic sculpture that moves based on a live Twitter search. The sculpture is connected to the Internet where it is searching Twitter for the word “heart”. If the search finds current tweets containing the word heart, the sculpture moves. If the search comes up empty because no one is tweeting the word heart, the sculpture stops moving. The volume of people tweeting the word heart is very high... In October 2011, the average amount of new tweets per minute containing the word heart was approximately 225. A monitor attached to the sculpture displays incoming/live tweets containing the word heart.
Dream Hacking (in progress)
A video game modeled after a recurring dream, except for the end of the dream which is modified in video game space to the creator's preference. The goal is to play the game in an attempt to change the outcome of the dream.
Lab Star (2012-2011)
Research for Lab Star began with my own maze trials involving two female rats, Tyra and Rati. I am interested in the ongoing science narrative that contextualizes rats as commodities (lab materials), and how this form of appropriation may be used for art making. Lab Star is part research, experiment, exploration, and hacking: I wanted to test boundaries and above all: play. In the end, the work made with Tyra and Rati points back to their species’ role in technoscience.