_________________________________jessicaAnn

Sapphira (ongoing)

 

I see myself as a cyborg artist. I acknowledge my dependence on a massive second brain called the Internet. This new appendage is not biological, but I am. My avatar named Sapphira is a public affirmation of my cybernetic situation.

Inside the Land of Gray Matter (2012-2010)

 

 

On YouTube (2012-2011)

 

 

Borderlines (2011)

Mimi takes a tumble, among other things. (2011)

Realistic Minisette-LIVE (2011)

 

WILD LEGS RUN FROM YOUR RAPTURE (2011)

Fertility Control In My Belly (2011)

Center of the Earth (2011)

Muscle Memory for Dreaming /--[a dream hacking project]

Lab Star (2012-2011)

 

Lab Star is part research, experiment, exploration, and hacking: I wanted to test boundaries and above all: play.

Lab Star, the game (2012)

 

Lab Star is an interactive arcade cabinet.

In Between Points (2012)

 

In Between Points is an installation that attempts to materially map the time viewers spend at points on a path.

Coordinate Retriever (2012)

 

The Coordinate Retriever is an interactive electronic object that prints a set of coordinates in the form of longitude and latitude.  The object is a part of a narrative built around a character named Sapphira (an immortality hunter and a multiverse portal key). In the narrative Sapphira uses this device to retrieve portal coordinates for her clients, individuals who wish to traverse the multiverse.

Twitter Heart (2011)

 

Twitter Heart is an electronic sculpture that moves based on a live Twitter search. The sculpture is connected to the Internet where it is searching Twitter for the word “heart”. If the search finds current tweets containing the word heart, the sculpture moves. If the search comes up empty because no one is tweeting the word heart, the sculpture stops moving.  A monitor attached to the sculpture displays incoming/live tweets containing the word heart.

 

Thesauraphone (2013)

 

An interactive sound sculpture, derived from the results of an experimental treasure mapping system and subsequent expedition.

bugs

dirt

human

machines

skin

islands

time

dreams

networks

buzzing

here

Current Research

Studio Rat [v.2]

 

a

tangible

reward

system

for

studio

labor

10 wishes. (2013)